Intertextual references in this clip are:
- papa smurf (bears papa)
- charlie and the chocolate factory (the factory)
- nintendo (the lock to the inside of the games core)
- marion kart (the mini game)
- alice in wonderland, mad hatta (king candy)
theses would create nostalgia for the audience both young and old
this clip contains self-reflexivity the characters no they are animations, such as when king candy goes into the core of the game
hyper reality - animations have feelings to, fix it felix in love (blushes) woman solider has feelings and memories of bad times associated with the words one dinamite girl
boundaries which are broken include
- genre boundaries the women are in control telling the men what to do
- age boundaries venelopy sounds like a adult in the way she speaks to ralph
- genre structures war hero and fix it felix in girly racing game (jumping games)
Weck It Ralph is postmodern because it is bring characters back from the 80's/90's creating nostaligia. They
bring the old games back to life by combining the most memorable characters and makeing them a new family and identity within this film giving them new meanings and things they relate to.The film breaks boundaries/structures of what is difference between adults and children as well as genres and the identity of the good guy and bad guy. this shows that Wreck is Ralph is postmodern as it is not keeping to the modernisms structures and breaking their boundaries.
Modernism
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Post-modern
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Inspired by technology (animation)
Order (hierarchy)
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Breaks boundaries/structures
Intertextual references from the old
Nothings now new it is all rehashed
Cultural recycling
Retro
No faith in theories
Stereotypes changes (girls playing games/heros duty)
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