C - the semotic landscape of a society dominated by consumer culture and information technology
Post-modernity
E - a historical period in western culture after the second world in which socitey became dominated by information technology
Parody
a - to copy something in a humerous and tongue and cheek way
Pastiche
H - to copy something without humour, irony or anything else that communicates difference
Hyper-reality
K- the collaspe of the disctintion between the real and simulated
Consumer culture
b - a culture and society inw hich individuals and collective identity is constructed in material acts of econmic exchange e.g shopping
Simulacrum
D - a copy without an orginal
Cultural capital
F - the knowledge and information that informs peoples cultural consumption in a post-modern society
Signifier and the signified
G- the basic units of semiotic anyalsis
Multi-accentuality
L - the way in which meaning changes according to context and over time
Ideology
J -a system of beliefs and ideas
Hegemony
I - the dominant way of thinking about socitey and culture enforced by the ruling class
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